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Changing the behavior of an existing activity

Reopen an activity in the builder and change how Sparky behaves, either by chatting with Sparky or by editing the fields yourself.

Updated October 9, 2026

You can reopen an activity to change how Sparky behaves, and students see the changes only after you save. Assessments use a different question editor, and questions answered in submitted work have editing restrictions.

You need Can edit access to the activity or its parent class. If Edit activity is missing, ask an editor to grant access.

Open the builder

  1. Open the activity.
  2. Click Edit activity at the top of the page. (The ⋯ menu on the activity's card has the same option.)

An activity card on the Activities page, ready to open

Edit activity highlighted on the activity overview page

The builder opens with the conversation. Describe a change to Sparky, or click the activity thumbnail in its greeting to open the current draft. After Sparky updates a draft, another thumbnail appears above the list of changes. Every thumbnail opens the latest draft, even if you click an older message.

The activity thumbnail in Sparky’s greeting opens the current draft

On desktop, the panel can open while Sparky updates the draft. On a phone, tap a thumbnail when you want to review it. Opening past conversation history does not open the panel automatically.

Ask Sparky for the change

Describe the change in the builder conversation. Sparky updates the draft and lists the fields it changed. Click Expand to see all changes if the list is long, then click the activity thumbnail to review the settings.

Changes that work well as a sentence:

  • Reading level — "make the language simpler, these are 6th graders"
  • Scope — "stick to international affairs and foreign policy"
  • Persona — "talk like a pirate"
  • Language — "run this activity in French"
  • Role reversal — "let the student play the person being interviewed"
  • Topic — "let's do World War II instead of the US Civil War"

You can also ask questions instead of giving instructions, and Sparky answers with your activity in mind: "What are three ways to make this more engaging?" or "How will you help a student who gets stuck?"

Activity settings sections beside the builder conversation

Expect to go round more than once. Ask for a change, watch it in the preview, then ask for the next one.

Or edit the fields yourself

Click a thumbnail and select Activity settings. Expand a section to edit it; collapse it to see a summary of the current draft. Lessons have Overview, Assignment, Grading and feedback, Activity behavior and Language. File uploads have the first three; assessments have Overview and Assignment.

Use the maximize button for more room. Close the panel to return to the conversation, then click a thumbnail to reopen it. If an attachment takes the panel’s place, click the activity thumbnail to return to settings.

Grade level, Sparky’s role, response style and guidelines in Activity behavior

Activity behavior is where Sparky's character lives:

FieldWhat it does
Grade levelAdjusts the reading and difficulty level to the grade you pick
Sparky's roleOne line saying who Sparky is playing in this activity
Response styleHow much detail Sparky gives — Concise, Balanced or Thorough
Guidelines for SparkyThe instructions Sparky follows, including how much help to give
Sparky's greeting messageThe first message students see when they start a session
Greeting suggestionsReady-made replies students can tap to answer that greeting
Follow-up suggestionsWhether Sparky offers suggested replies after every message

Two of these have articles of their own: changing how helpful Sparky is and changing Sparky's response style.

Test it before you save

Select the Preview tab beside Activity settings to test a chat activity. Switching tabs preserves the preview; editing the draft resets it.

  • Click the round play button (Preview session) to watch Sparky play both parts and run the activity on its own. If the activity has a grading rubric, the button reads Preview grade session. Choose a grade to start a simulated student aiming for that rubric performance level, not a school year. The target is not a guaranteed final grade.
  • Click Try session myself to take the session as a student would.
  • Reset preview, beneath the tabs after a preview starts, returns to the preview chooser.

There's more on this in Live previews when creating a Flint activity.

Edit an assessment

Ask Sparky for changes in the conversation. Click the assessment thumbnail to open the panel, then use Activity settings, Questions and Preview.

In Questions, edit a question's wording, points and answer key, or select Add question. Once a student has answered a question in a submitted assessment, that question cannot be deleted or moved, and its type and points are locked. You also cannot add, remove or reorder its answer choices, change single- versus multiple-selection, or change which choices are correct.

You can still edit the question's wording, existing-choice wording and grading-guide text. The lock icon identifies locked questions. Duplicate the assessment if you need to restructure questions that are already locked.

Use Preview to check the assessment before saving. In Assignment, set availability, the due date and Allow multiple attempts; multiple attempts are off by default.

Save the change

Click Update activity at the bottom of the panel, or Update assessment for an assessment. Until you do, every change — including the ones Sparky made for you — is unsaved and students still see the old version. Discard Changes throws them away and puts the activity back the way it was.

If you change the rubric's score values or replace its grades, Flint asks you to confirm Update rubric scores because existing sessions' grades and scores can change. See Using rubrics in Flint.